Learn everything you need to know in order to make your own VFX inside Unreal Engine 4 with Niagara!
SUMMARY
The course “Learn everything you need to know in order to make your own VFX inside Unreal Engine 4 with Niagara” is designed to teach participants how to create visual effects (VFX) for games using the Niagara system in Unreal Engine 4. This course is suitable for beginner game developers who have some familiarity with Unreal Engine’s user interface but no prior experience with VFX creation.
What You’ll Learn:
- Using Materials for Visual Effects: Participants will learn to utilize materials within Unreal Engine to create VFX. This includes understanding common material properties and nodes specific to VFX.
- Basics of Niagara: The course covers the fundamentals of the Niagara system, which is Unreal Engine’s advanced VFX creation tool.
Course Requirements:
- Unreal Engine 4 or higher: Students need to have Unreal Engine 4 installed. While prior experience with the editor’s UI is beneficial, it is not mandatory.
Course Description:
Creating VFX for games can be complex, but this course aims to demystify the process and boost the confidence of participants in using Niagara. By the end of the course, students will be capable of producing a magical visual effect suited for fantasy games.
Course Content:
- Intro & Setup (4:07): The introductory lecture provides an overview of the course and guides students through the initial setup required to start using Niagara in Unreal Engine.
- Creating a Niagara Emitter (14:00): This section introduces students to the concept of emitters in Niagara, which are the basic building blocks of any visual effect. The lecture covers the creation and configuration of a Niagara emitter.
- Creating the Spark Material (3:55): Here, students learn to create a simple material for sparks, which is a common element in many visual effects.
- Creating our Niagara System (22:25): This comprehensive lecture explains how to combine different emitters into a Niagara system, creating a more complex and cohesive effect.
- Flare Material (6:19): Participants are taught to create a flare material, adding another layer of visual complexity to their effects.
- Final Touches (25:13): The final lecture focuses on refining the created effects, ensuring they meet high-quality standards typical of AAA games. This includes tweaking various parameters and adding intricate details to the VFX.
Learning Outcomes:
Upon completing the course, students will:
- Gain proficiency in navigating Niagara’s interface and using its features.
- Understand how different emitters and systems work within Niagara.
- Learn to create and apply materials for VFX within Unreal Engine.
- Be able to produce high-quality visual effects suitable for use in video games.
- Take the first steps towards a career as a VFX artist in the game development industry.
The course provides a structured learning path with a total duration of 1 hour and 15 minutes, broken down into six focused lectures, each addressing a specific aspect of VFX creation in Unreal Engine 4 using Niagara.
What You’ll Learn
- Learn how to use Materials for Visual Effects in Unreal